Report on last night's Nuke User Group meeting

Last night the Toronto Nuke User Group was held at Arc Productions. The night started off with Deke Kinkaid showing off The Foundry’s new sketching app ‘Mischief’. You could hear a murmur through the crowd when he showed an example of it’s ‘infinite zoom’. He opened up one drawing and started to zoom out to reveal that the first drawing was a tiny eye reflection in a much larger drawing.

Deke moved on to show Nuke Studio. As a compositor, I have to admit that I wasn’t that interested in it, but I can see how it would be very useful if you worked in commercials or if you were a lead artist and needed to have tighter integration with editorial. It looks great, just not for me right now. It did make me think about how much it competes with Flame and makes me wonder if Autodesk would buy The Foundry to kill it. Let’s hope not.

Deke then started to show the new stuff in Nuke 9. It was pretty amazing to see the difference in speed with opening tiled EXRs between Nuke 8 and Nuke 9. He also did a direct comparison with the old Kronos and the new and improved one which was a huge improvement.

When Deke was done Graham Clark started his stereo presentation. The Stereo D team went through a lot of bother to bring a stereo TV to the meeting and supplied everyone with 3D glasses in order to see their work. After a interesting talk about stereo concepts, the team showed examples of what they actually do in order to convert shots to stereo. It was informative to me since I’ve only worked on a few stereo projects. You can tell they have a very deep understanding and strong opinions on what makes good stereo.

The final presentation was John and Eric from Pixomondo showing off their work from The Hunger Games and their dragon work from the last season of Game of Thrones. Eric Covello showed their work from The Hunger Games.  The work was great, you could see how much they leverage 3D when it comes to comping. They go so far as to use Nuke’s Deep Comp toolset in order to create holdout mattes. Really interesting work. John Dinh showed how they go about integrating their 3D renders of the dragons. I was surprised how big the comp was, and the amount of work that went into tweaking the 3D. The work was outstanding.

I really want to thank Arc for letting us use their space and CineSys-Oceana for helping organize, setup and all the food they provided. Special mention should also go out to The Foundry for flying out Deke and providing several licenses of Mischief and a license of Modo and Mari to give away to some of the attendees. Digital Tutors deserves thanks for providing three 1-month subscriptions to give away, as well as CineSys-Oceana for giving away a big ass 450 Gig SSD hard drive. Special thanks to Stereo D and Pixomondo for taking the time out of their schedules to prepare their presentations. A lot of time goes into preparing that stuff, so I want to thank them for giving back to the community.

Non VFX Related: