Today's Links

What Hollywood Can Teach Us About the Future of Work

 

Maps to the Stars - VFX Q&A - Cinefex Blog

Age of Ultron: How Industrial Light & Magic built a robotic killing machine

Tips for Using Maya 2016’s New Modeling Displays - Lesterbanks

Borderlands and Gears of War Artist Explains Quick Landscapes in UE4

V-RAY MAG 2015

Project Ladybug - Side Effects Software Inc.

Virtual reality is for watching things. HoloLens is for making them

AWN Professional Spotlight: FMX 2014 – Framestore R&D Head Martin Preston

Free Rotation Interpolator Node for Maya Can Add Arbitrary Weighted Rotations - Lesterbanks

‘Braaams’ for Beginners: How a Horn Sound Ate Hollywood

Neat Video 4 is out - CGPress

Create unbelievable nature images | 3D Artist - Animation, Models, Inspiration & Advice | 3DArtist Magazine

Camera matching in syntheyes

Iris Paintbox | Paintbox of a digital realm

 

‘Avengers: Age of Ultron’ Stuntman on Toughest Scenes, ‘Thor 3’

Post Magazine - Method completes Avengers-themed Samsung spot

Augmented Canine-reality for Coke “Man and Dog”

These Animations Show How CMOS and CCD Sensors Work and How They Differ

Aces Documentation

 

// Alessandro Baldasseroni: Artist Interview

GDC

Headcase DP Andrew Shulkind on the Rules of Image Capture for Virtual Reality - Studio Daily

Now anyone can build for SteamVR with Epic’s Unreal Engine 4

Timing is Everything: The Straight-Faced Humor of ‘Ascension’

Joss Whedon Says His Battle with Marvel Got “Really Unpleasant”

 

Marvel CEO Doesn’t Believe in Female Superheroes

TAG Blog: Deep in the Balance Sheet

Cineversity Substance Designer for C4D

TAG Blog: Ongoing Negotiations

Sometimes the less cool software is the correct one - opinion



Photo Credit: Where time stood still by Tim