Toronto Houdini User Group

Toronto Houdini User Group: Industry Event


  • Wednesday, October 26, 2016
  • 6:00 PM to 9:00 PM
  • Brightlane - 545 King Street West
  • Toronto, Ontario
  • M5V 1M1

Bahador Mehrpouya - FX Specialist, Pixomondo In Houdini, the off-the-shelf tools can only take you so far - but if you understand what goes under the hood you can optimize the solvers and get much better and faster results. Bahador is going to share how Pixomondo utilize and optimize these tools in Houdini to achieve amazing results.

Rafael Santos - Senior Houdini Technical Director, Tendril Studio  
Design driven work presents a challenge of its own: we must be able to develop concepts, iterate quickly, change, adapt and improve on previous solutions. Houdini was an important tool in developing our latest piece for Nike Flyknit shoes given its procedural, modular approach to digital content creation in modelling, animation and visual effects. In this presentation we'll share part of the process and techniques used in building some of the most challenging aspects of the Nike Flyknit spot. Let's get knitting!

Fianna Wong - Content Studio Lead (Film & TV), SideFX
Adding details to otherwise bland geometry can help to make for a more interesting visual result. Using procedural noise as displacements is a cheap way of doing it, and Mantra eats displacements for breakfast! We'll be looking at various noise VOPs in Houdini and rendering them in Mantra. 


This video goes over some of the workflow updates for Crowds in Houdini 15.5. We begin by baking out 2 animation clips with the Mocap Biped 3 character, populating the scene with crowds, using Paint Density to control our agent placement, projecting those agents to walk on a globe by turning on Enable Terrain Project with Up Attribute, and setting the Adjust Up Vector option to Set to Terrain Normal.
At ZBrush Summit 2016, Joseph Drust and Paul Gaboury show us ZBrush 4R8 new Features video, included Vector Displacement Mapping, a real-time boolean system, updated lazy mouse functions, and more Full article: This video was extracted from Full video Livestream: Artist | Studio | Film Maker can submit Reel | Shortfilm | RnD on Contact us : More content: #CGRecord #Animation #VFX #CGI #3D #Shortfilms #VFXBreakdowns #Reel #ZBrush4R8 #ZBrush #ZBrushSummit
Jensen Dipole, Deon Better Dipole, Burley Normalized, Multiple Free Mean Paths, Singlescatter - that's 5 new subsurface models in PxrSurface! We compare all of them, give the scientific breakdowns, and do some hands-on Maya sessions in this class on subsurface scattering.

Photo Credit: Toronto by Rick Harris