Great Crowd at VES Party

Everyone on the VES board was really happy with the turnout last night at the party.  From the looks of things, just over 200 people attended.  From speaking with people there, the prevailing attitude was that the venue was a huge improvement from last year.  The photo booth was a big hit, the food was plentiful and it was fun to see people I hadn't seen in years.  Huge thanks to the VES board (everyone pitched in and stepped up in a big way), all the sponsors and of course, everyone who attended that made the night so much fun.

Other News/Links:

The sale of Arc's assets to Jam Filled is expected to be finalized today.

The Goosebumps VR Adventure, produced end to end by MPC, is a combined live-action and CG adventure that transports you into a high-speed car chase sitting next to R.L Stine (as played by comic actor, Jack Black) while a giant praying mantis chases you down quiet suburban streets. Schugardt and Tim Dillon, Executive Producer VR at MPC talk through the challenges they faced, the creative process involved and their use of NUKE STUDIO, OCULA, and CARA. For more case studies from The Foundry, please visit
Haarm-Pieter Duiker (Epic) and Brian Karis (Epic) talked about "Creating Virtual Humans" at FMX 2016, which took place from April 26 to 29 in Stuttgart, Germany. From the program: Epic Games Senior Graphics Programmer Brian Karis and VFX Supervisor Haarm-Pieter Duiker weigh in on what it takes to make believable virtual humans in this forum curated by fxguide's Mike Seymour.
Dropzone premiered at Gamescom! Keep watching for VFX Breakdown and Face Animation 'Behind the Scenes' Full case study here:
The first post-Kojima Metal Gear is a co-op survival game set in an alternate universe. Watch our analysis here! ------------------------------­---- Follow IGN for more! ------------------------------­---- YOUTUBE: IGN OFFICIAL APP: FACEBOOK: TWITTER: INSTAGRAM: WEBSITE: GOOGLE+:
CGI 3D Tutorials : Autodesk Maya LT 2017 - Workspaces Overview Autodesk Maya LT: A quick run-through on how to create and use custom workspaces in Maya/Maya LT 2017. The Workspaces feature provides a new way to organize the various UI elements in Maya/Maya LT, allowing artists to quickly access tools for common tasks such as modeling, UV editing, animation, etc.