SPIN VFX Wants Compositors

I was sent this yesterday from Spin.  Looking for all-levels of compositors from juniors to seniors.

Congrats to everyone at Mr. X Inc. for the outstanding work on Ben-Hur.  FX Guide has a detailed article about all the work that went into the production.  Love seeing local studios getting press like this.

VES Screening of Kubo and the Two Strings tonight at the Royal.  Register here.

My animation demo reel for God of War Ascension. A very challenging project--my first AAA' boss battle to be responsible for. Despite the technical limitations, the long work hours, endless requests from departments that drive you bonkers, I think the battle visually turned out well. All key-frame animation, character, cameras and environment animations. Thanks for watching!
00:09 - Intro 00:28 - Building the Setup 08:06 - Referencing Values Using UI Elements (aka "not having to dive in and out of the solver") 16:12 - Outro Download Project File (hipnc): https://www.dropbox.com/s/vjyv9xly0glsb4v/diff_mesh_growth_020.hipnc?dl=0 For more info visit www.entagma.com
An in-depth look at the practical and symbolic aspects of industrial design in entertainment.
This is the making of a fully CGI chimpanzee created by our team for DMC propaganda to a Goodyear Ad.
Hello Eveyone, This video will cover the basics of VOP-level shader building in redshift. We will create two basic materials in the lesson, a concrete floor shader and a basic car paint shader. To do this we'll use the following nodes RS Material RS Texture RS Noise RS color correct RS Color combine RS Vectorinvert RS Change Range RS Bump file https://www.dropbox.com/s/inlabp7ixkz032k/redshift%20lesson%203.rar?dl=0 regards Rohan Dalvi