This video series is documenting my thought processes and experimental approaches to an "environment-responsive animation-creating rig". The rig is created in Houdini, but the basic ideas easily transfer to any rigging system that allows for scripted "nodes" (or elements).
Obviously the results, including the final version, are not "perfect", there is room and demand for improvements, that I want to encourage viewers to dabble with. The idea is to show that errors, failed experiments and dead ends can spawn creative alternatives, that more often than not turn out to be better than the original plan.
This first episode covers scribbling the basic idea, gathering and understanding the required tools (in Houdini), setting up an experimental basic rig and tweaking it until the fundamental (automatic) function can be seen, used and improved on.